Game Evolution Development

During the first semester, five different capstone teams were established. Each student was assigned to two different teams, meeting once or twice a week outside of the allotted class time. The presence of each class member on two teams ensured constant communications among everyone.

 

   First Semester Teams:

InterfaceInterface:
Designed in-game graphical
user interface

SoundSound:
Responsible for in-game
sound design

ProgrammingProgramming:
Responsible for developing and testing the game code

AssetsAssets:
Responsible for 3D rendering of creatures and environments

GameplayGameplay:
Responsible for figuring out how the game is best played