During the first semester, five different capstone teams were established. Each student was assigned to two different teams, meeting once or twice a week outside of the allotted class time. The presence of each class member on two teams ensured constant communications among everyone.
First Semester Teams:
Interface:
Designed in-game graphical
user interface
Sound:
Responsible for in-game
sound design
Programming:
Responsible for
developing and testing the game code
Assets:
Responsible for 3D rendering of creatures and environments
Gameplay:
Responsible for figuring out how the game is best played