Interface Development

The tasks that the UI/Interface time focused on throughout the first semester of the Capstone class were:

The process inevitably produced several iterations of each of these interface elements. Our team has provided documentation of the process so that anyone interested in the creation of Hopeful Monster and the Psych Module can see the departure from our preliminary ideas to its finalized form at the end of the semester.

 

Projects:

Creature Creation Screen:
Users use this screen to create their game species

Map Interface:

View where each of the 16 species is by using the map

Graphical User Interface:
The in-game icons and interface aid in gameplay

Icon Development:
How the final icons were created and developed